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Noticed that SH2 also includes very similar debug camera modes (self view / freecam / rotational) to the ones found in SH1 recently, as mentioned on SH2 TCRF page: https://tcrf.net/Silent_Hill_2_(Play…
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It hard to describe everything here so I will put here link to issue on VKD3D-Proton where I created ticket for this problem - https://github.com/HansKristian-Work/vkd3d-proton/issues/2166
In gener…
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Please describe your issue as accurately as possible. Include screenshots or videos if relevant
### Software information
Silent Hill 2 Remake, no matter, with AMDVLK it even not show switcher to e…
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Silent Hill 2 Remake released today without offical frame generation function. I'm using RTX 3080.
So I tried v0.7.0-pre9, and followed the instructions and sucessfully enabled FG, it really worked, …
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**Last Tested On**
2018-05-27
**Known Issues & Notes**
**Related**
- #159 - US Version
**Screenshots**
![index2](https://user-images.githubusercontent.com/39308973/40586696-8b9a0402-61ce-1…
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**Last Tested On**
[22/02/2022] - https://github.com/jpd002/Play-/commit/6974bc955a0a5c36e8eff6a373e86fc686a79d54
**Known Issues & Notes**
Fully playable with good performance on both backends.
…
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**Describe the bug**
- The games original distance based fog isn’t being picked up at all by remix, this essentially breaks the entire game as it’s built to function around those exact cutoff distanc…
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**Describe the bug**
- Remix does not pick up any of the lights from the original game, this is game breaking as the player flashlight can no longer be used in environments that are designed to be pi…
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I tried but it throws me a terrible gosthing.
I probably did something wrong and that's why I'm asking, if anyone can help me I would be very grateful.
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Found another problem. Different games sharing same name. 'Ratchet and Clank' automatically directs to the 2016 version and not the original 2002 version. There should be a fix for this,…