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## 背景
当前的 Spine 运行时在代码结构和性能方面仍有改进空间,需要进一步优化。
在 1.3 里程碑中,我们集中优化了一波内存占用;在本次里程碑中,会针对运行时性能进一步进行的优化。
目标:
+ 重构现有的 Spine 运行时代码,使其更加模块化和易于维护
+ 减少不必要的计算和内存开销使用来优化运行时性能
+ 确保重构后的代码与当前版本保持功能一致性,且不…
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See
https://esotericsoftware.com/forum/d/26930-spine-ios-runtime-%E5%A6%82%E4%BD%95%E9%80%9A%E8%BF%87%E5%8A%A0%E8%BD%BD%E5%8F%A6%E4%B8%80%E4%B8%AA%E5%AF%BC%E5%87%BA%E7%9A%84spine%E4%B8%AD%E7%9A%84ski…
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When I attempt to only want to use the cpp branch, if I attempt to do
```
FetchContent_Declare(
spine-runtimes
GIT_REPOSITORY https://github.com/esotericsoftware/spine-runtimes.git
GIT_TAG 4.2…
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Add "copy constructors" for Skeleton and AnimationState in 3.7. Callbacks set on AnimationState will be retained. It is the duty of the user to unset them if they shouldn't be copied. Special care nee…
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Here's my test of the mix-and-match-example.html, which has left me confused:
https://github.com/EsotericSoftware/spine-runtimes/assets/30397306/79b898ea-45c3-4adf-a2e7-4286b5f61f13
What I did w…
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I would love to be able to use Flump with the huge variety of Spine runtimes. Has there been any discussion about exporting from Flump to the Spine JSON format?
http://esotericsoftware.com/spine-jso…
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Hi,
Are there any plans for integration with [Spine](http://esotericsoftware.com/spine-in-depth) or any other skeleton animation software?
Spine has many runtimes available (some for Haxe as well)…
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As per issue #6 , it can be confusing when looking at a github web url and translating it into the format -u -d -r
for example:
from:
```
https://github.com/EsotericSoftware/spine-runtimes/…
wilvk updated
5 years ago
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There is a first PR: https://github.com/EsotericSoftware/spine-runtimes/pull/1244, need to update the PR before releasing.
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Hello there,
I have been searching and testing a lot, and not being able to play, let's say, two animations together.
I read somewhere that spine-runtime is what we needed in order to manage the…