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### Intro
Hello,
I've been trying to debug my model of a soft robot constructed using composite cable and tendon elements. I made a separate post about the cable element moments of inertia but I a…
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It is possible, at least at a rudimentary level, to just set the global RNG state for the sake of reproducibility in a full-scale TAS. This could be supported at a base level as a `!` cheat command. …
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When we run
```
comm.render_script(script_instructions1, recording=False, skip_animation=True, find_solution=True)
```
we met following error:
Traceback (most recent call last):
File "/alpha/p…
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Hi, I am trying to follow instructions and running the following code:
from simulation.unity_simulator import comm_unity
comm = comm_unity.UnityCommunication(file_name="./simulation/unity_simulato…
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very interesting https://github.com/Unity-Technologies/Unity-Simulation-Docs
i.e. running bunch of parallel simulations with different parameters and track metrics
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## Describe the bug
OnHandLost and OnLastHandDeactivated of the SolverHander are never called when tracking only one hand (Left).
Cannot test it on the HoloLens 2 right now, so this bug may only an…
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I don't know if this is still supported but the code looks very solid and the polygon deformation still works well.
After porting the library to the latest version of unity.
Before starting the si…
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How to loaded into Unity WebGL Game interface after using run_simulation.py runs a simulation locally and saves all of the generated files ?
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### Describe the proposed feature and its relevance to inferencing
Add IREE and Godot Engine demos
### Context or use case
How can we should the world IREE and Godot Engine is cool.
### Pr…
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Hi,
I'm trying to build a simulation that runs on 1920x1920.
I set in player settings to run in window mode with a resolution the of 1920x1920. But unity keeps reverting back to I think a 1920x1080…