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It would be useful to specify a radius from the centre (0,0,0) of the sector that valid target asteroids can be found in.
My map is custom with about 44 asteroids set out in various systems. I would …
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Would it be possible to add the option to scan/delete asteroids? As they are procedural generated, they regen based on the seed when a player comes close. Testing this shows that the exact same aste…
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Hi, could you guide me on how to use this with libgdx-based project?
As libgdx project might have several sub-module targeting different platform: `desktop`, `android`, `ios-moe`, etc. Should I put…
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They currently go around Jupiter's L4 and L5 in, well, some other way -- not tadpole orbits as they should.
Tadpole and horseshoe orbits are well-approximated by existing equations (see Solar Syste…
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老題目,但還沒掌握精髓
1. stack 來做連續比較
2. 當 stack top 為正,才需處理接下來發生的事
3. 列出條件,一個個處理
```py
class Solution:
def asteroidCollision(self, asteroids: List[int]) -> List[int]:
stack = []
…
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Many games making use of "softkey choices" are unplayable because such "choices" disappear on FreeJ2ME and can't be selected. Mostly, you can't get past title screens or pause while ingame.
For examp…
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This is the issue for tracking updates to all data files.
## Solar System
Check each object when its data, model (if any), and texture(s) (if any) have *all* been updated. I've made some suggestio…
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So, here's another possible way to handle the entity serialization without JSON to reduce latency. Let me know what you think.
When all the clients connect to the server, the server would create a l…
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Slingshotting around planets, stars, and black holes. These aren't without their dangers as well...
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Looking at various Freelancer system .ini files, it is apparent that there are a lot of inconsistencies regarding exclusion zones. The exclusion zones for trade lanes in New Berlin for example seem to…
BC46 updated
2 months ago