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I wanted to generate the mip map of a `Texture2D` directly from the graphics API. But with DX11 a `Texture2D` is created with `miscflag 0`, and the function to generate mip maps with DX11 needs to hav…
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When i try to use the hedgemod manager for sonic forces it just doesn't work, first of all when i click "install mod manager" and run the game all my prgoress dissapears i need to uninstall it for it …
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### Regression?
Yes
### System Info and Version
System/Version info
```sh
Hyprland, built from branch at commit 4141e6755022edc19cd37cd7ad077a93b3bae5bd ().
Date: 2024-08-02
Tag: , commits…
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Hi,
got to test minimal sample using new Reshade 4.3.0..
Using DXVK 1.2.1 & Reshade 4.3.0 with d3d11-triangle.exe which tested works on Linux..
also check DXVK 1.2.1+d3d11-triangle works on MacOS …
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When I have this API Layer enabled, DeoVR fails to initialize SteamVR, so the headset and controllers aren't recognized. In addition, the SteamVR dashboard icon for `openxr-steamvr-passthrough` isn't …
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| Platform | Branch | Hash | CIDL |
| Windows 10-x64 | alpha | a091f36c | appveyor |
Description of the Issue
d3d11 backend does not work, when select it in setting, reicast close itself.
per …
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probably obvious but this is what I tried:
```
$ g++ main.cpp -I imgui/
main.cpp:10:10: fatal error: d3d11.h: No such file or directory
10 | #include
```
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Hello,
I get just 2-3 FPS with this game. It starts normally but as soon as it reaches the main menu and it slows down to 2-3 FPS. I tried to start a new game but I experience the same and it's not j…
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Dear Valve, please, add function that allow for Overlay or Background applications get resolution info about submitted frame (submitted by 3d scene app).
Info like this in vrclient log (per eye or f…
Zaetc updated
9 months ago
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```
What steps will reproduce the problem?
1. Build ANGLE with Debug
2. Drop DLLs in Canary
3. Run with --gpu-startup-dialog, attach, and run the CTS
What is the expected output? What do you see inst…