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From the code implementation it's pretty obvious that this may happen, since it only considers 1 single edge ("the closest one") from start position, instead of a set of multiple border edges along th…
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```
The most of navigation support is in tools, so I merged these tasks.
Add tools:
- Select
- Transform (with binding to the ground through optional restrictions NotAbove
& NotBelow)
- Navigation r…
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The NavMesh system used by Hubs/Spoke causes many issues for scene creators in Spoke as well as being a limiting factor for many desired features in Hubs. Some of these issues/features range from "pro…
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I have a use-case where I need to generate a 2D navigation mesh for a non-voxel game. Currently I have a mesh that looks like this ( pardon the green line and paused icon ):
![image](https://user-i…
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# I have some problems with organizing the dataset, the raw downloaded files seems not to be right?
## In the dataset.md file, the suggested file structure is :
> ls
hm3d_annotated_basis.scene_dat…
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# Steps To Reproduce
- Login on a PBR Viewer.
- Build -> Pathfinding -> View/Test
- Wait for the Navmesh to finish downloading.
- Under the View tab, Tick Navmesh then the other options.
# Obs…
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Hi there,
Thanks so much for a great library,
I'm trying to get a random point on the navmesh, is this someting possible? And what would be the best way about it?
I know this is a not issue…
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**Issue by [thedax](https://github.com/thedax)**
_Wednesday Sep 07, 2016 at 03:54 GMT_
_Originally opened as DarkstarProject/darkstar - Issue 3354_
----
**_I have:_**
- [X] searched existing issu…
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Migrate the code for 'follow the user' to the virtual instructor, but improve it, so that the character tries to position itself always in front of the user, slightly to the side (so as not to obstruc…
fwild updated
5 months ago
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When I'm sadistic:
![unvanquished_2023-02-02_033056_000](https://user-images.githubusercontent.com/2311649/216216991-cec3c56b-bc2d-47b2-bbd2-c2b5822f38e6.jpg)