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Something wonky that I've noticed is that the screen is differently sized based on the user's DPI. I know that this is possible to figure out with ImGui and SDL, I just don't know exactly how yet. But…
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Is this crate suitable to test
- binary data generation (custom filesystem) and
- graphics primitives drawing on bitmaps (SDL-like surfaces)
- for embedded programming in Rust?
For 2D vector g…
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Hi there,
Just discovered this engine by searching for "Ishar opensource": I didn't expect any meaningful results, but wow! This is crazy, and a personal dream of mine you fulfilled: having my favo…
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I think I have found a bug in SDL2 2.28.5. I have done some research, but I didn't reach a conclusion yet.
The bugs seems very similar to #3869 which I though might have been fixed by #4392...
H…
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In the SDL wiki [SDL_GetWindowWMInfo](https://wiki.libsdl.org/SDL2/SDL_GetWindowWMInfo) it is specified that:
> The caller must initialize the info structure's version by using SDL_VERSION(&info.ver…
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## Expected Behavior
Start the game.
## Current Behavior
Clicking play in launcher does nothing, it shows "Playing" for a second then goes back to "Play".
## Reproduction Steps
- Open L…
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Hi!! Any chance to Port this Game to sdl for use with opendingux handhelds, ie: rg350?
Regards!
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First, this is a nice binding working out of the box, congrats.
Seems to me there is no reference to SDL_OpenAudio. I need it for the ffmpeg binding.
Is it already done somewhere or should I send a p…
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**Describe the bug**
On Raspberry Pi (in my case a CM4), when using the default SDL_AUDIODRIVER, audio is incredibly crackly. When setting SDL_AUDIODRIVER to "alsa" (`SDL_AUDIODRIVER=alsa ./sm64.us.f…
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Hi, is there a chance you will add the binding for the gfx lib?
It allows for a Much better handling of polygons and drawing shapes by points