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debug =0.5.0
**Depends on vulnerable versions of debug
Depends on vulnerable versions of load-bmfont**
node_modules/aframe
3d-force-graph-vr >=1.4.3
Depends on vulnerable versions…
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**Description:**
- A-Frame Version: 1.5.0 to 1.6.0
- Platform / Device: all
- Reproducible Code Snippet or URL:
Before 1.6 I could do
```javascript
AFRAME.registerComponent('componentnam…
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This is a modified version of the [uv-scroll.js hubs code](https://github.com/mozilla/hubs/blob/6c49ce303ad7e030c80b301dbc3ce100cac7d9c1/src/components/uv-scroll.js) that can be used with the aframe `…
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Relevant to this thread: http://www.html5gamedevs.com/topic/24944-cannonjs-heightfield-from-imported-mesh/
Some discussion here: https://github.com/schteppe/cannon.js/issues/221
And several gith…
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Using master branch of kframe animation and master of aframe and animation-timeline.
```
```
```
```
```
```
Nothing special is being done, animation plays once a…
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```
I am using the latest SVN with XE2 under Win7 x64.
It seems there's something wrong with DOM traversing.
This code should reach ProcessNode() but it doesn't even get to ProcessDOM().
procedure …
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```
I am using the latest SVN with XE2 under Win7 x64.
It seems there's something wrong with DOM traversing.
This code should reach ProcessNode() but it doesn't even get to ProcessDOM().
procedure …
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```
I am using the latest SVN with XE2 under Win7 x64.
It seems there's something wrong with DOM traversing.
This code should reach ProcessNode() but it doesn't even get to ProcessDOM().
procedure …
-
```
I am using the latest SVN with XE2 under Win7 x64.
It seems there's something wrong with DOM traversing.
This code should reach ProcessNode() but it doesn't even get to ProcessDOM().
procedure …
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It might be good to consider making a component that doesn't require apainter.
If that's the case it would still be important to at least document the problem we encountered and partly solved namel…