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### Describe the bug / 问题描述
Legend moves with mouse movements. This disrupts visual clarity on a crowded canvas. What I want is for Legend to be static at the top right and not move. Even if you don'…
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### Project
Deskflow
### Deskflow version number
1.7.0
### Build type
Deskflow package (downloaded from Deskflow)
### Operating systems (OS)
- [X] Windows
- [ ] macOS
- [ ] Linux (X11)
- [ ] Li…
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group = new THREE.Object3D();
group.add( cube1,cube2 );
mouseMove.objects.push(group); //**??? how to assign to a group**
scene.add( group );//it works
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I have a second monitor streaming Parsec to my friend and the movement and the dual cameras seem to be working perfectly but when my friend moves his mouse around, the direction in which his character…
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Using GNOME 46 in Ubuntu 24.04.1 LTS here, and trying to use the emulator with any scaling causes the game viewport to be too small and pushed off to the bottom left.
Here's an example of how this …
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### Operating Systems ###
Server: macOS Ventura 13.6
Client: Windows 11
### Synergy Version ###
1.14.6-stable
### Steps to Reproduce ###
Move the mouse cursor from the server (macOS) t…
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### Tested versions
- Tested in 4.3.stable
### System information
Godot v4.3.stable - Windows 10.0.22631 - Vulkan (Forward+) - dedicated NVIDIA GeForce GTX 1060 with Max-Q Design (NVIDIA; 31.…
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Need cursor tests, using screenshot method to compare the graphic and graphical position.
Something like:
1. Having a default graphic, test that the position matches mouse.x, mouse.y. Move cursor …
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`Mouse::followPath` should rely on `Mouse::move`
and `Mouse::move` should rely on `Hardware:moveForward` and `Hardware::rotate`
`position` and `facing` must be kept accurate.
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### Describe the bug
If AnnotatedScrollBar is destroyed with DetailLabel displayed, the DetailLabel will remain.
### Steps to reproduce the bug
This can be confirmed on the AnnotatedScrollBar page …