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Thanks for this great repo! I am using the python version to generate navmesh for indoor scenes and got into some problems.
I am testing with one simplest scene with a single sofa on the floor plane…
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**_I have:_**
- [x] searched existing issues (http://project-topaz.com/issues/) to see if the issue has already been opened
- []x checked the commit log to see if the issue has been resolved sin…
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Hi @ChanganVR , when I tried to run the Soundspace 2.0 tutorial jupyter notebook on the Replica dataset, I keep get the errors reported that
```
[Warning]:[Scene] SemanticScene.h(328)::checkFileExi…
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**_I have:_**
- [x] searched existing issues (http://project-topaz.com/issues/) to see if the issue has already been opened
- [x] checked the commit log to see if the issue has been resolved sin…
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Mass should be able to interact with the navmesh in order to have navagents able to navigate a level. LOD navigation modes:
- LOD0: Nav mesh and ai actor
- LOD1: Mass navigation
ZoneGraph is alre…
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I see that message very often in my console when having bots in a map, since it often seems to happen that the bots try to walk where there is no navmesh.
I think it unnecessarily increases the conso…
ghost updated
6 years ago
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**Versions (please complete the following information)**
- Unity Version: 2020.1.17 (this affects all versions)
- uMMORPG2D Version: Latest as pulled from git with minor changes.
- Are you using…
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When I tested, the game stopped, and I got these errors:
Failed to create agent because it is not close enough to the NavMesh
UnityEngine.AI.NavMeshAgent:Warp(Vector3)
c__Iterator0:MoveNext() (at…
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I have met this problem in baking:
```
Traceback (most recent call last):
File "test.py", line 85, in
baker.bake(
File "/mnt/data3/home/wangweijie/miniconda3/envs/text2motion/lib/python3…
lhmd updated
5 months ago
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I for the life of me cannot change where the ship lands in a custom moon. No matter what I change, lock position script, navmesh etc, it always lands on the same spot.
How do you actually decide wh…