-
```
Error exception (dsi) ocurred, when launch a wii ware or VC game from emulated
nand using mighty.dol plugin and cfg usb loader mod 70 r78. In USB Loader GX
work perfect, even contra rebirth, c…
-
```
Error exception (dsi) ocurred, when launch a wii ware or VC game from emulated
nand using mighty.dol plugin and cfg usb loader mod 70 r78. In USB Loader GX
work perfect, even contra rebirth, c…
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This is a suggestion. Right now storybook isn't using knobs. That means a lot of the templates and components imports are duplicated and it's necessary more code to generate all the props combinations…
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There seems to be a bug with the MMC5 emulation on PAL systems.
Graphics are garbled or missing.
The only PAL game with MMC5 are Castlevania III, and it has garbled graphics on the title screen (t…
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When I tried to use the De-Dither patch on a game I downloaded from the psp PS Store (specifically Castlevania Symphony of the Night,) I am able to patch the game with the De-Dither patch and convert …
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```
Glide64 19/07/2010
let the intro run and a a point blur should be used but it doesn't work with
Glide64 except with REFB. One of the only game where motion blur doesn't work
(the other beeing C…
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```
Error exception (dsi) ocurred, when launch a wii ware or VC game from emulated
nand using mighty.dol plugin and cfg usb loader mod 70 r78. In USB Loader GX
work perfect, even contra rebirth, c…
-
```
Error exception (dsi) ocurred, when launch a wii ware or VC game from emulated
nand using mighty.dol plugin and cfg usb loader mod 70 r78. In USB Loader GX
work perfect, even contra rebirth, c…
-
```
Error exception (dsi) ocurred, when launch a wii ware or VC game from emulated
nand using mighty.dol plugin and cfg usb loader mod 70 r78. In USB Loader GX
work perfect, even contra rebirth, c…
-
```
Unsure on the version, but even after increasing the size of the d-pad,
gameplay was still near impossible on action packed side-by-sidestrollers such
as Gunstar Heroes, Castlevania: Bloodlines,…