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* https://arxiv.org/abs/2001.04451
* ICLR 2020
大規模なトランスモデルは日常的に多くのタスクで最先端の結果を得ていますが、これらのモデルのトレーニングは、特に長いシーケンスでは法外なコストがかかることがあります。
我々はトランスフォーマーの効率を向上させるために2つの手法を紹介する。
1つは、ドット積注意をロカリティ依存のハッシュを使用する…
e4exp updated
3 years ago
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## 🐛 Bug
I am trying to implement augmentation multiplicity (as implemented in [Paper 1](https://arxiv.org/abs/2105.13343) and [Paper 2](https://arxiv.org/abs/2204.13650) ) using Opacus's new funct…
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On "Potionomics/Content/Blueprints/BP_PlayerController.uasset" FModel crashed with error "Unhandled exception of type 'System.ExecutionEngineException' in Unknown module."
Code to reproduce the err…
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I use GradientExplainer to explain a Recurrent Neural Net with a continuous target. I used KernelExplainer and switched to GradientExplainer as I expect it to be a better approximation of SHAP values.…
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### 🐛 Describe the bug
I need to train several neural networks with the same structure and with the same input. Training one by one takes quite a long time and I found that using [model ensembling](h…
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Friend, I would like to ask you how to open the pak file of the game, I used the key and fmodel tools published online, but the tool reminded me of the key error, if possible, I hope you can guide me
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**Describe the bug**
A clear and concise description of what the bug is.
I am using an already existing firestore database. I created a document and it appeared in the collection. Now when i retriev…
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So in QuickBMS I keep getting _"memory allocation problem. Acess is denied."_ when inputting the AES key for Pakchunk0
I'm only trying to access DefaultEngine.ini DefaultScalability BaseEngine.ini …
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Hey @cmbasnett, need your help, I'm having exact the same issue as this one #59. Can you please take a look when you have a chance? Attached assets that I'm using, jumpStart animation works as expecte…
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how do i make the snow desert and the darker areas + volcano on the season x height map?
![Screenshot 2024-01-27 042344](https://github.com/xdjxsonnn/Fortnite-Heightmaps/assets/114893756/3eceddf7-bf4…