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Once we get design materials we should change the current theme and style of the UI. In the meantime we shouldn't worry about it and we mostly will do it in reasonable freestyle way.
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# Belt Materials - PrintShift
BELT MATERIAL The current belt is made from .2mm thick Kapton, ordered from AliExpress and lasercut. You can totally hand-cut it, but tracking of the belt is a bit of a…
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### Is your feature request related to a problem? Please describe.
i wish i could create fresnel-accurate reflections for semi-reflective surfaces using mirrors, but there's no good way to to so,
an…
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- [ ] **Mini Repair kit Development**
### About this Storage case
- Flexible use: for clear storage of tools, measuring devices or small parts, for storing camera equipment or electronic devices, …
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## Problem statement
We have created a prototype for senders checking code to condition mapping and identified the materials needed to help users use that tool effectively.
## What you need to know
…
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**Description**
Create all assets and house style design materials
**Subtasks**
> Subject above can be resolved by completing following tasks
- [ ] Logo specifications and examples of …
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Hi!
Recently I read the design [document](https://github.com/tensorflow/tensorboard/blob/master/docs/design/rustboard.md) about some design choices and performance-oriented questions. I want to sug…
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_From @skeykc on April 1, 2018 23:43_
This is an idea to effectively use construction contracts.
Or it is an idea not to make construction skills a simple game constraint.
It consists of two elem…
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in this issue we want to discuss about possible design elements for the batteries and electric components. based on the V0.1 of the Libre Solar Box.
**requirements:**
- ecological materials, upcyc…
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Chatting with @eepeterson and perhaps the MultiMaterial class should be removed
Everything should just be a Material class as this a simpler and more predictable approach
Perhaps mixed materials…