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**Describe the bug**
I was having problems getting attachment points to work, and after much debugging realized modeldoc was not compiling the skeleton until I included any animation.
**To Repro…
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### Details
**halflife2.fgd** has duplicated class inheritances. Because of this, the outputs is displayed duplicated.
It seems that for the engine, the last declared output overwrites all the pr…
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When trying VRToolkit 1.0.0 (or vanilla ReShade 5.0.X) with No Man's Sky, not only does the ReShade button not appear in the dashboard, but the effects are clearly not present in the VR output display…
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Half-Life: Alyx comes with `watersplash_001a.vtex` `vistasmoke...` etc. Add option to use these in particles since we can't do animated textures at the moment. Aka: Only create VTEX if it doesn't exis…
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In the Robot Destruction gamemode, robot models are managed by the ``tf_robot_destruction_robot_spawn`` entity. In Hammer, it lets you choose between several types of robots, but doesn't come with the…
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I have found my VR lag to be caused by OpenVR advanced settings. Oculus link also sometimes crashes and boots to quest randomly, which has not happened in any non-Steam games as I play Oculus store ti…
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**Describe the bug**
Trying to use the "Refract Background" option in the Particle Editor will not refract the background correctly
**To Reproduce**
Create a "Render sprites" and use a normal…
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### Details
I found that `npc_playercompanion` has the ability to delete all outputs from the entity. YES, it is real!
https://github.com/ValveSoftware/source-sdk-2013/blob/master/mp/src/game/server…
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Hello !
Just a question, is there any reason why game menu works on 90Hz , but as soon as game is loaded and starts , it goes to half refresh rate , 45FPS
Same thing is when I change to 80Hz , it p…