-
### Tested versions
- 4.2.stable
### System information
Godot v4.2.1.stable - Windows 10.0.19045 - GLES3 (Compatibility)
### Issue description
```
core/io/file_access.cpp:807 - Condi…
-
This is exactly what i've been hunting for, particularly green threading. I'm also working on a game which features python programming on a virtual computer/network - i've been using IronPython until …
-
Quick but annoying bug, I tried exporting 2d png, created new folder in the save dialog box, and saved png there as a test. Afterwards, I went to delete the folder but couldn't do so because the fold…
-
At the moment, the greedy mesher only meshes its current chunk, which is assigned to the thread. This behaviour can be observed [here](https://github.com/VOptimizer/VoxelOptimizer/issues/2). To fix th…
tostc updated
5 months ago
-
I tested with `main.cpp` in the repo. No matter how I change the value of `FRAMES`, there are always 30 keyframes in the final file when I view with MigicaVoxel-0.99.7.1. If FRAMES < 30, there will be…
-
![image](https://github.com/jon-heard/Godot-MagicaVoxel-Importer-with-Extensions/assets/5733032/6eca9327-7579-4601-8eff-9b5de1e25fcf)
Not sure if this worked before or not but I'm just creating an is…
-
When I save my exported .vox models with multiple materials to OBJ and check the file info, it always says there is only one Material ID?
When I save a regular .vox file (one that hasn't been expor…
-
There is at least currenttly a beta of magica voxel with a new update to the file extension. The Updater is currently unable to import these. I want to ask, if the importer will be updated when the Ma…
-
Unlike magicavoxel, no texture or color palette is exported for obj or any other format. Is this tool effectively useless, due to automatically losing color data on export? Or am i missing something?
-
### Describe the bug
when reversing, a couple of voxels light up on the back of the "on target" truck.
![2022-12-16-20-34-12](https://user-images.githubusercontent.com/85895661/208217092-e140d6e0-df…