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Occasionally, a seemingly infinite amount of grenades are given after buying a weapon from the wall or the mystery box which decrease as the weapon runs out of ammo but fill back up after buying ammo …
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Players should be able to re-stock grenades with console commands "give weapon_grenade/smokegrenade/remotedet".
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### Feature description
Explosion near object or penetration will cause this object create some spalls(like grenade fragments).
### Feature purpose
More fun.
### Additional context
![изображение]…
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**Version:** [mw3_0.5.0.0]
**Describe the bug**
Throwing a Flash Grenade would blow up blocks
**To Reproduce**
Steps to reproduce the behavior:
Throwing a Flash Grenade would blow up blocks
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Arma 3 version: 1.40.129533 (stable branch)
AGM version: 0.95.3 (although client RPT says "[AGM] Server: agm_core is Version 0.9502.")
CBA3 version: 1.0.9.140907
No other mods were active at the time…
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Note: likely none of these will actually be implemented.
- [ ] "glue" grenade - slows down hit players
- [ ] smoke grenade - thick smoke to confuse enemies
- [ ] poison grenade - see #4
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## Description
you know the thing where the grenade launcher launches grenades
**Reproduction**
- Spawn a m-90gl
- Use it
- Only bullet no grenade anywhere to be seen
![image](https://github…
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Add support to track initiative time for grenades and objects,
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```
You can toss a nade right at a bot and they never flee, as was the case in 2.0,
in in Vanilla BF2
If this can be fixed, bot may even be able to flee arty and especially mg
```
Original issue re…