-
- axmol version: f1d31a1
- devices test on: LG G6
- developing environments
- NDK version: r23
- Android Studio Dolphin | 2021.3.1 Patch 1
- cmake version: 3.23.2
It shows on Google P…
-
See also Discussion #945
## BrashMonkey's Spriter
- Upstream: https://github.com/aismann/Spriter4axmol
- Version: work in progress at the moment (Windows first version)
- License: zlib license
…
-
I remember @DelinWorks mentioned about instancing feature in this thread #688 . Actually it is very useful thing and supported by the most of modern phones. It represented even as extension for opengl…
-
I see you are using FMod to handle audio, what benefits does it have over the inbuilt or default audio engine in axmol?. Personally I have never used FMod, just want to know what is it better at
-
It should be possible to compile axmol with clang on windows.
I would try to add support for it myself but the errors are third party libraries which aren't very easy to work with if you aren't used …
-
**Is your feature request related to a problem? Please describe.**
Yes, the problem is that we are trying to migrate from cocos2d-x to axmol. In the process, we are also trying to move the cocoapods …
-
```
AX_DLL const char* axmolVersion()
{
return "axmol-1.0.0"
}
```
@halx99
please add a a "hardcoded" PR like this?
![image](https://user-images.githubusercontent.com/8652787/227910005-63…
-
- axmol version:dev
- devices test on:
- developing environments
- NDK version: r19c
- Xcode version: 12.4
- Visual Studio:
- VS version: 2019 (16.11), 2022 (17.4)
- MSVC …
-
In many cases, the new project needs to change the functions of the engine to be customized, and the current way to create project directly references the source project, so if I make some customized …
-
- axmol version:
- devices test on:
- developing environments
- NDK version: r19c
- Xcode version: 12.4
- Visual Studio:
- VS version: 2019 (16.11), 2022 (17.4)
- MSVC ver…