-
```
Glide64 19/07/2010
let the intro run and a a point blur should be used but it doesn't work with
Glide64 except with REFB. One of the only game where motion blur doesn't work
(the other beeing C…
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While PsbDecompile does recognize the .psb.l files and can unpack them, stuff like images come out corrupted or return an empty folder when stage data is loaded, the .json files appear to be fine howe…
-
```
Unsure on the version, but even after increasing the size of the d-pad,
gameplay was still near impossible on action packed side-by-sidestrollers such
as Gunstar Heroes, Castlevania: Bloodlines,…
-
```
Unsure on the version, but even after increasing the size of the d-pad,
gameplay was still near impossible on action packed side-by-sidestrollers such
as Gunstar Heroes, Castlevania: Bloodlines,…
-
```
Unsure on the version, but even after increasing the size of the d-pad,
gameplay was still near impossible on action packed side-by-sidestrollers such
as Gunstar Heroes, Castlevania: Bloodlines,…
-
The NES2.0 header at byte 13 contains Vs. PPU types, which determine the proper palette. A game like VS Gradius or VS Castlevania will not look correct using a typical NES palette. Loading a VS System…
-
```
Error exception (dsi) ocurred, when launch a wii ware or VC game from emulated
nand using mighty.dol plugin and cfg usb loader mod 70 r78. In USB Loader GX
work perfect, even contra rebirth, c…
-
```
Error exception (dsi) ocurred, when launch a wii ware or VC game from emulated
nand using mighty.dol plugin and cfg usb loader mod 70 r78. In USB Loader GX
work perfect, even contra rebirth, c…
-
```
Error exception (dsi) ocurred, when launch a wii ware or VC game from emulated
nand using mighty.dol plugin and cfg usb loader mod 70 r78. In USB Loader GX
work perfect, even contra rebirth, c…
-
```
Error exception (dsi) ocurred, when launch a wii ware or VC game from emulated
nand using mighty.dol plugin and cfg usb loader mod 70 r78. In USB Loader GX
work perfect, even contra rebirth, c…