-
```
The current QVideoDecoder code assumes that packet.dts values are equivalent to
frame numbers (i.e. start from 0 and are incremented by one with each
successfully read packet). However, this doe…
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Currently **AbilityTagExpandHandler** in **X2DownloadableContentInfo** doesn't allow much dynamic handling and trying to expand the existing AbilityTag class without overriding it or getting deadlocke…
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Say I have a Ganymede Ganymede transfer like the one in the picture below
![croppercapture 6](https://cloud.githubusercontent.com/assets/3327087/3511416/8c61a972-06af-11e4-9d51-697fc3c6a22f.png)
I…
-
```
The current QVideoDecoder code assumes that packet.dts values are equivalent to
frame numbers (i.e. start from 0 and are incremented by one with each
successfully read packet). However, this doe…
-
add logic to display user input choices for advancement in game. perhaps incorporate radio buttons.
-
Exception in thread "Thread-2" java.lang.RuntimeException: java.lang.RuntimeException: Unknown param == 0x1
at legend.core.GameEngine.lambda$start$8(GameEngine.java:230)
at java.base…
-
```
The current QVideoDecoder code assumes that packet.dts values are equivalent to
frame numbers (i.e. start from 0 and are incremented by one with each
successfully read packet). However, this doe…
-
```
The current QVideoDecoder code assumes that packet.dts values are equivalent to
frame numbers (i.e. start from 0 and are incremented by one with each
successfully read packet). However, this doe…
-
Hello,
thank you very much for your videos they are great ! I'm french but I understand well what you says and I like it !
now I try to compile this project with the help of your OpenGL Tutorial…
-