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It looks like maybe VertexLayout::Components changed but Config wasn't updated, it crashes trying to parse the test_config.toml file, while building the layout. It crashes in Config.cc:175, result.Com…
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Running a fresh `expo init` build with the following versions
```
"expo": "^33.0.0",
"expo-asset": "^5.0.0",
"expo-constants": "^5.0.0",
"expo-font": "^5.0.0",
"expo-graphics"…
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**Describe the bug**
Hi, it seems my issue is very similar to the one [here](https://github.com/ME3Tweaks/LegendaryExplorer/issues/168). And I have my suspicions it is the same issue if not similar. …
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It would save so much time if you could export animations in SMD file format.
A huge reason for this is that SMD files can be imported to C4D. Using normal formats like FBX from Blender or Maya wi…
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First of all thanks for the initiative and the project!!
Well, I am facing some problems with the fbx export.
For a simple file, it is taking over 1 hour to complete the process, and failing in th…
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**Describe the bug**
If a shape key is set to be *Relative To* a non-Basis shape key, turning it on should only apply the deformation that would go from the *Relative To* shape key to itself. See bel…
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Convert a file fbx with animation to glb, animation run too slowly
This is 2 files run in threejs
https://user-images.githubusercontent.com/22250215/143392770-0693f93d-f449-49da-955e-0b4caf637538.…
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Hi devs,
There are some bones missing when I load a rigged mesh from a collada files. The `mesh->mNumBones` is less than the real number of bones that the mesh has.
I suspect this is related wit…
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[Migrated from JIRA LYN-393]
Placing the *Ragdoll* entity outside the camera sight results in the disappearance of the *Actor* component’s mesh. Moreover, affected by the issue entities are moved i…
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I did some testing with the HQ world and noticed that loading times on http1.1 seem pretty much almost exclusively down to latency.
If I load from a server in Germany (ping 20ms), it takes me ~18 s…