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Hello,
I realize that the project is at very early development stage, it is quite interesting for me already. Unfortunately it crashes at startup for me. There are outputs with Vulkan validation la…
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I've been developing a driver that requires retrieving data from applications, and saw that OpenVR provided the `IVRIOBuffer` interface, which seemed like a good fit for what I wanted to do (retrieve …
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Looks like the latest oculus desktop runtime (23.0.0.43.517) does not support changes from KHR_vulkan_enable2. #65
Issue affects v0.14.0.
Tested v0.13.1 - both vulkan and hello demos working.
N…
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Specs
Ubuntu 18.04.3 LTS
Nvidia GeForce GTX 970
...driver ver 470.82
Hello!
Sometime in the past several days, League's game client (not the launcher nor Riot client) started crashi…
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Enabling the API layer with Unreal Engine 4.25 leads to a number of difficult to diagnose errors. This is due to Unreal 4.25 shipping with version 1.0.0 of the OpenXR loader which has a known issue (h…
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I've just stumbled across [these OpenXR extensions](https://htmlpreview.github.io/?https://github.com/microsoft/MixedReality-HolographicRemoting-Samples/blob/master/remote_openxr/specification.html) a…
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I have run the following command to build the project `cmake -G "Visual Studio 16" -Ax64` this generates the project just fine however, when I try and build the project with ALL_BUILD I get the follow…
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I see no way currently to figure out when a swapchain image is actually visible on the screen.
Imagine an application which needs 4ms to execute a draw call and is running on a 16ms vsync display. He…
haasn updated
3 years ago
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We currently don't support mipmapping.
It seems that it would be useful for experiences that want to display high quality content.
I don't think it's useful for projection layers because they are …