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A user was struggling to use the "Change Speed" button so I noticed that the default value is insanely high (100m/s). We should really reduce this to a more sensible number like 10 (m/s).
As a sid…
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### Describe the bug
If RTL_TYPE = 2 and there is no mission landing waypoint, the SITL plane returns to a random point near Takeoff and tries to land but fails. This ignores the true Home position, …
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Hi,
if you change the active waypoint in Mission mode in fixed wing (not tested in copter) it will fly in a nice straight xy line to the new waypoint but will change the altitude as fast as possible …
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TPA is intended to attenuate PIDs with increasing throttle. While this is useful for multicopters, it makes sense for fixed wings exclusively in scenarios where high throttle is equivalent to high air…
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I have created this Feature request to try to build a set of requirements to include QuickTune in Copter without the limitations apparent in the existing LUA script and C++ equivalent.
I will attem…
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#### Flight control
Expected failsafe behavior:
1. Failsafe must not prevent HiTL from working.
- Appropriate GCS fixes in order to return to the previously defined HiTL behavior is necessary. Che…
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I just went through the code.
While I am not that knowledgeable regarding this matter, based on my understanding, it seems possible to extend this to other Sound Canvas models as well.
I am also awa…
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@jetelain If you need more icons for your wonderful mod, feel free to add/use our ctab icon set from Titan Platoon which we have created to enhance the ctab experience: https://ludwig-software.de/uplo…
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```
What steps will reproduce the problem?
1. Load Bomberman 64 (U) [!].z64
2. The whole game is black screened, but there's a trick here to clear that up.
On the intro, wait until you see Bomberman …
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```
What steps will reproduce the problem?
1. Load Bomberman 64 (U) [!].z64
2. The whole game is black screened, but there's a trick here to clear that up.
On the intro, wait until you see Bomberman …