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Duration: depends on group, most likely short
Now that effect groups are a thing, metaeffects can be added to make use of them. We have groups of effects that teleport the player, that spawn peds a…
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**Name of effect**
Orbital Cannon
**Duration if timed effect (long or short timed?)**
Instant
**Effect Description**
Causes the Orbital Cannon from GTA Online to strike the player
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**Describe the bug**
https://streamable.com/vlgd1
I don't know what causes this, nor how it starts. There are just a few things I know about it. This already exists for years, moving camera can re…
zo3n updated
9 months ago
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Just an idea I had. 💭
Instead of always only one effect per activation, you could have combos (not like combo time). Not always obviously, but with a certain chance.
For example an "effect + colo…
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**Name of effect**
Sonk, Am sped
**Effect Description**
Spawns random npc speeding into a random direction
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Even after setting all config values to 0 there are still some ai spawn including some at the military base. Can you make it so that nothing spawns at all ?
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How can we change the script so that the Police notification is sent as soon as the gun is pointed at the store clerk?
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**Describe the bug**
This is a well known bug (or at least it should be because it exists since forever). Changing just the texture of a model via engineImportTXD() (like the popular zday resource do…
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Hello. I am suggesting that we could split hidden variable **root** based on element type like:
**root.players, root.vehicles, root.markers, root.peds**, etc. This would work on all element types.
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v3lik updated
5 years ago