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### Describe the project you are working on
A procedurally generated 2D side-scrolling survival game.
### Describe the problem or limitation you are having in your project
Populating terrain …
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I am not sure if I am using this library correctly, but I would like to try comparing the performance of a new library I have written for 2D path searching to PathFinding.js. However, this library se…
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Hi, thanks for sharing the code! Do you have any Unity project to share and test this with? I tried to use the Scene from http://www.jgallant.com/nodal-pathfinding-in-unity-2d-with-a-in-non-grid-based…
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A pathfinding algorithm that, given:
- A tile based "world" (as a 1D/2D array, whatever you prefer)
- A jump height
- Force of gravity
- Acceleration and Movespeed
- Target point
Will output…
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# Pathfinding
So, nachdem ich mich jetzt lange und ausführlich damit beschäftigt habe, sind hier meine Erkenntnisse und Vorschläge:
Pathfinding is hoch individuell und projektspezifisch. Daher m…
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### Describe the project you are working on
Strategy
### Describe the problem or limitation you are having in your project
The problem is that if we create a huge NavigationRegion2D polygon, …
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### Describe the project you are working on
A Hexagon 2D Strategy game.
### Describe the problem or limitation you are having in your project
First, I would like in my game for players to cho…
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# Problem
The current pathfinding system often takes a long time to find a valid path if the distance between starting and ending locations are large.
# Suggested Solution
I would suggest switching …
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### Describe the project you are working on
Encountered this problem in 2 of my projects already.
### Describe the problem or limitation you are having in your project
Given a large enough world (…
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This issue tracks the progress of porting the Godot demo projects to Godot 4.0. This list is in alphabetical order by folder path.
* ✅ and a checked box means that the demo is fully ported and work…