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I've been wanting to run this in Google Cardboard, so you can view real-time as a kind of immersive experience. This would not be too complex, in theory; we could just put 2 canvases next to each othe…
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Hi,
especially for text heavy games the subsampling used to create half Side by side 3D ist not nice. With 4k Screens there would be enough room to render full side by side.
I would be using that …
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Hi,
I have a Graphics library (based on OpenGLES) focused on android and has VR integration also via GVR (Old Google VR SDK) and this library is used by alot of developers. This Library solves the …
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The Cardboard app has a garbled VR view when running on a brand new Samsung Galaxy S10e.
![Screenshot_20190312-115518_Cardboard](https://user-images.githubusercontent.com/17574423/54229321-4516a680-4…
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It crashes at line 517.
_gvr_audio_engine = [[GVRAudioEngine alloc] initWithRenderingMode:kRenderingModeBinauralHighQuality];
Error Message:
Thread 1: EXC_BAD_ACCESS (code=1, address=0xffffffffff…
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### SPECIFIC ISSUE ENCOUNTERED
When building for iOS using the Unity plugin, when entering VR the color space switches to gamma but normally it is in linear color space
### SMARTPHONE (please comp…
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### Type
Cosmetic
### Bug description
The 'copy url' and 'external download' buttons overlap with the VR button.
Video used: https://youtu.be/hEdzv7D4CbQ
### Screenshots or videos
…
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How is it possible to activate the polyfill to view the video with cardboard with a video, that is not in 360 degrees?
Gear VR for example is able to viewing a video without 360 degrees in full screen…
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https://forums.ppsspp.org/showthread.php?tid=26510
### What happens?
the two screens in google cardboard view are to far apart, the x shift option doesn't seem to do anything.
and the screen size…
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Hi,
We have recently migrated our Unity application from using the GVR SDK to the Google Cardboard XR plugin as an underlying VR framework for our VR application, to resolve the VR render spinning in…