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Hello!
I tried to compile and run demo project, but I only get a black window when running it.
How to fix?
Windows 7, 64-bit
Geforce GTX 1080
nVidia drivers 385.69
Demo dump:
INIT: …
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* BaseStack
- [x] MouseHandler
- [x] Ray Test + Hitboxes
* Advanced WebGL
- [x] 07 - Stencil Testing
- [ ] _08 - (Blending)_
- [x] 09 - FrameBuffer (Animated Texture Example)
- [x] …
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* Add textures to simple rendering
* Add lighting to simple rendering
* Multistream and instancing rendering
* Using the geometry shader (per-face normals)
* Using compute shaders
* Usi…
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I'd like to see 'textures-power-2 None' being the default value for all desktop builds, all modern, desktop GPUs support non-power-of-two textures, and they have been supporting it for at least 10 yea…
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@pjcozzi @likangning93
- Finished the core features. Still need to add texture shading, do clean up, and write INSTRUCTION.md. and get a working gltf sponza
- Basic work flow
- optional depth prepa…
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Hi there! ;)
I saw that SSAO is coming, good! Just wanted to put an emphasis on the fact that SSAO should not be part of `PostProcessingEffects` as it should not be applied on the final image color b…
xoofx updated
8 years ago
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@devilwalk
刚刚我们讨论了Deferred shading的光源问题。
我这里也有一个需求, 就是关于室内场景平行光照明的。目前用户都是在底板或天花板铺满了发光块。 如果可以在房间中放置一个点光源,就照亮整个房间就十分好。
- 实现时加入大范围平行光,照亮16_256_16,光柱内的所有内景(可以允许穿墙)
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需要在3d场景中支持如下光源:
1.点光源
2.聚光灯
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I open this issue as a place to discuss about using or not geometries as light, like currently (0.1.1) done in the project.
@shadowislord and @Nehon (from jmonkeyengine core team) though it's a bad i…