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3DSMax have the notion of "Layers" to organize nodes by group (not in a hierarchical way), and Blender have the same principle named "Collections".
I need to generate FBX files with nodes associate…
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Hello, I want to export some map models into the Unity engine. I need it in either .obj or .fbx. In the documentation for this it says "If you want to extract and inject files in a more usable format …
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I've tried downloading these all as a zip but it appears to be corrupted.
![Microsoft Rocketbox broken zip](https://user-images.githubusercontent.com/60984223/227810256-fb7bcbba-211a-4933-9a30-cf2ad6…
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This is great work! I have a quick question. After I have processed the motions as described, I have three folders. `joint` `new_joints` `new_joint_vecs`. When training a generative model here, as des…
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Hi guys i recently extract assets from a game using 5.x.x.2019.2.20f1 , all files are loaded correctly in assets studio and also export without errors.
The problem is that when I open the generated .…
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**Describe the bug**
I am using `assimp_cmd` to try to convert .dae format scenes that have been exported from SceneKit in mac OS. The .dae files open perfectly fine in Blender. But the converted fil…
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Whenever we import FBX files into our engine and extract animation data etc and play the animation back the Actions defined in blender are then applied to all bones which moves all nodes in the exact …
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**Describe the bug**
Dragging the Bee model to a scene or opening it in the animation editor will crash editor.
**Assets required**
[3D Leap Land.zip](https://github.com/o3de/o3de/files/1142439…
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**Describe the bug**
Assets that use Vertex Color Stream are white in the Editor. Opening Scene Settings and changing Vertex Color Stream modifier does not resolve this issue. Additionally, opening a…
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**OpenKH Build**
471
**OpenKH Program**
OpenKh.Command.AnbMaker
**Describe the Bug**
running AnbMaker export-raw throws an error at (what I think is) this line:
https://github.com/OpenKH/Ope…