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### Describe the project you are working on
I've been working on an example project that showcases how to use cameras/viewports to create custom screen buffers: https://github.com/thompsop1sou/custom…
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**Describe the bug**
offset() on a 3d shape can crash.
Oddly enough, I am only able to reproduce this if (1) The 3d shape dimensions are large, and (2) the offset r is small.
**To Reproduce**
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I tried to use gfx images with several image types and on Linux and osx platform, but score crashes with invalid fragment shader.
console output of ossia.score-3.2.1-linux-amd64.AppImage on linux:
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### Current Behavior
When creating filter using glProgram optiom if vertex shader is not set then default vertex shader is not applied and we have an error.
### Expected Behavior
Vertex shade…
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Hi,
Thank you for this awesome work! While I successfully set up the system on a local Linux PC, I'm encountering some issue when trying to configure it on a remote server.
I want to confirm t…
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When building from source on macOS for arm64 arch, it opens and immediately closes. Launching it from console, it says:
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fatal exception : invalid or missing texture file (Textures/UI/Misc.png)
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This used to be a comment under #2146, but I thought it would be better as its own issue:
1.2.11 (up to 78396b7) breaks vkdoom, regardless of whether Metal argument buffers are used or not --- the …
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The request is to have an extension to support fragment shader interlock as described by VK_EXT_fragment_shader_interlock. Not all hardware can support this feature, but it opens doors together to do …
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This is a feature request for an extension to allow for a fragment shader to read the current value of the framebuffer when it is running as outlined in the current GL/GLES extension. GL_EXT_shader_fr…
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### Increasing access
Although WebGL doesn't have official compute shaders, they can be emulated using a few vector shaders, a FBO, and fragment shaders for the actual calculations.
While p5.js's …