-
Dear all,
At moment, the new version of hrtf-mesh grading tells you that l, r values should be in units of mesh. Let us assume units of mesh is in meters.
But in reality, it expects in 'mm'. So…
-
Hello,
I followed the tutorials from the videos.
**When I double-click on the manage_numcalc_script file, it doesn't give outputs 1 to 6 for both the left and right folders, but it does for the …
-
### Description
In my audiogame I want to use OpenAL with reverb effects and HRTF. In old OpenTK subset version 1.0 I was able to set HRTF in AudioContext constructor via useHRTF parameter. Now I'd l…
-
I think it would be a nice idea to complement great VR experience with 3D positional HRTF sound. For instance, using [Steam Audio](https://valvesoftware.github.io/steam-audio/) or [OpenAL](https://doc…
-
Using the `CAmbisonicBinauralizer`, it works fine with 1st order. However, when I come to configure 2nd order, it fails because in `AmbisonicLib.cpp`, the speakers are initialised like this - note the…
-
when I test ex_hrtf_spatialization function in Examples.hpp, there was no sound play out.
Reason:
the input audio's sampleRate is different from HRTF impulse sampleRate, need resample impulse arra…
-
Haven't seen this mentioned anywhere else, but seems https://github.com/kosumosu/x3daudio1_7_hrtf works with RE4 - compiled the latest commit of that (need to edit the `DirectX-SDK-June-2010.props` fi…
-
Could you add the HRTF Audio from the 1.19 snapshot? I think (I don’t know) you can copy the code that adds it into the mod, then make it for 1.18.2. If you could add this, it would be appreciated.
-
I read on the Mumble wiki about [HRTF](https://wiki.mumble.info/wiki/Projects#HRTF) and I wonder if the implementation of an OpenAL Soft backend has ever been considered. OpenAL Soft can process HRTF…
-
If implemented well, 3D positional audio can GREATLY improve immersion -- imagine this feature combined with the VR... Check out for instance this video with headphones: [System Shock 2 with 3D spatia…