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### Describe the project you are working on
I am working on GLTF support in Godot.
### Describe the problem or limitation you are having in your project
The Khronos group had a meeting about …
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The controller seems to glitch when using Jolt Physics, especially when crouching while Jolt Physics are enabled.
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### Tested versions
- Reproducible in: v4.3.stable.mono.official [77dcf97d8]
### System information
Windows 10 - Vulkan (forward+) - dedicated
### Issue description
Sometimes the **body_shape_ent…
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Tested using a capsule collision shape when running along a wall/anything with two or more static bodies if they are perfectly aligned you will get stuck or hitch where they align.
This is very obv…
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We should put built binaries into a folder like `physics_server_box2d/binaries` and have the `physics_server_box2d.gdextension` extension file inside the `physics_server_box2d ` folder. This way if th…
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Hello!
First of all, thank you for the library! It is really nice to find something like this performing so well in the .Net space!
We've been using PhysX 5 with a C# binding for a while but it …
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When loading a save, physics objects do not get re-initialized properly. The player can collide with them, and the physgun can move them, but they are stuck in place and new physics objects do not col…
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Because of Suspense/Async initiation issues with Jolt @isaac-mason's original library created a global object called `Raw` and accessing it was done with `Raw.module`
The jolt demos don't have to d…
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### Tested versions
4.3-stable
I'm pretty sure this is the case across all Godot 4 versions. Not sure about Godot 3.
### System information
System info not needed.
### Issue description…
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![image](https://github.com/GaijinEntertainment/DagorEngine/assets/44729188/bd8a0a21-b0e3-492e-8402-2d766b04db00)
![Dabuild_phys_joltasdefault](https://github.com/GaijinEntertainment/DagorEngine/…