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Here we collect a series of algorithms that have been repurposed for generative art
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The main purpose of isolines is to give information about altitude changes, hence their "vertical" aspect (step between lines or density) is more important than "horizontal" precision.
But current …
pastk updated
1 month ago
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I know this is planned, but I have an idea on how to do this that I like to share, although I haven't managed to implement it myself.
A cheap trick I found to work with marching cubes is skirts.
I…
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Have you seen the [Adjoint plugin in Tidy3D](https://docs.flexcompute.com/projects/tidy3d/en/v1.9.0rc1/notebooks/AdjointPlugin_3_InverseDesign.html)?
Seems quite interesting to me as a alternative to…
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A couple of usage examples, especially ploting and viewing results would be nice to have.
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Possibilities:
- Raster native and other on-disk formats. If they are straight on-disk binary without compression, should be doable to write without too much effort. Probably would be much enhanced…
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Here we make a perfect wedge,
```
gdal_create -q -outsize 2 2 -f XYZ /vsistdout/|\
perl -anwle '$F[2]=$F[0]; print "@F"' > 0.xyz
cat 0.xyz
0.5 -0.5 0.5
1.5 -0.5 1.5
0.5 -1.5 0.5
1.5 -1.5 1.5
…
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During visualization and analysis it is sometimes preferable to have an edge-wise vector representation of each ROI. This would generalize to a triangular mesh for 3D ROIs. It would be great if we co…
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Functions to convert rasters/stars/matrices to sf.
- Use marching squares as implemented in https://github.com/d3/d3-contour/blob/85cd144ce28a0bb5cb5c282604e8c24e23e7c772/src/contours.js
- `con…