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**Prerequisites**
To complete this task, you will need access to our FBX models. Ask @Kvel2D or @Praytic to provide you with these models.
**Step 1**
Download models from [Google Drive](https://d…
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Hello - happy new year all.
new to using this blender/mixamo add-on feature. am using a character from BigMediumSmall Post Apocalypse bundle. the character, named D2, was already set up as FBX in…
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Hi, can you please describe the inference config file.
```
phase: test
num_joint: 22
weights: ./pretrain/shape_aware.pt
device: [0]
save_path: ./save/inference/
k: 0.8
load_inp_data:
in…
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Hi,
Your work is truly impressive, but I'm curious about how you achieved the auto-rigging. I want this generated model to play my own animations.
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Hi folks
I uploaded luke.gltf into mixamo and assigned walking animation and exported it into fbx. And then I opened the fbx in blender and exported it into glb file. But I'm getting this issue
![im…
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In order to maintain compatibility with existing mixamo animations, I want to retarget data I've got from an xSens suit onto the generated mixamo skeleton which has an N pose as the rest pose, but has…
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Hello. I'm a beginner in blender. So I want to ask how to make the bones automatically merge. so here I have a model from mixamo and convert it to a .pmx model. also I have downloaded [mmdfakewings18'…
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## Bevy version
0.12
## What you did
I'm a little late to the game upgrading from 0.11 to 0.12, I just did so the other day, and the animation workflow I'd been using no longer seems to work.…
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Hello, is the possible do retarget automatically for mixamo or other skeletron?