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Investigate moon phase algorithm, and add as datafield
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So moon-based powers sometimes happen and they happened at the server I work for but right now I (and maybe someone else idk) can't really balance them around moon phases.
**Solution: Moon phase co…
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Hi I'd really like to have the Moon phases added in the monthly overview like many calenders do.
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Hi, what do you think about this algorithm in this thread: https://stackoverflow.com/questions/9318328/lunar-phase-api - could we hook it up? I can do C implementation but not QML API ;)
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A project I'm working on needs icons for the 8 standard [phases of the moon](https://simple.wikipedia.org/wiki/Phases_of_the_Moon).
Any chance fa-moon-new, fa-moon-waxing-crescent, fa-moon-first-qu…
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It would be pretty cool if we could add at least the four major moon phases: New, First Quarter, Full, and Third Quarter. I'm not sure if it's available in any API, but it couldn't hurt to look.
Ic…
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**Is your feature request related to a problem? Please describe.**
No. This feature request is for a new condition based off phases of the moon. ie: "MOON_PHASE"
**Describe the solution you'd lik…
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Currently, Small Time tints darkness applied to scenes with the first available moon. However, if you have a new blue moon and a full red moon, the scene gets tinted blue. The request is to use the do…
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Add a very verbose mode, the idea is something like the one part in undertale. Just a bunch of useless info like moon phase, secret number, maybe some internal info about gamestate which is not useful…
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The moon phase (moon illumination percentage) accuracy is slightly off.