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Hi!
We noticed severe ghosting artifacts while testing the FSR2.2 plugin for UE5.1.1 vanilla.
Steps to reproduce:
- Activate the FSR2.2 plugin in UE5
- In UE, create a Third Person sample map
-…
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TAA got merged in https://github.com/bevyengine/bevy/pull/7291, but there's a couple of things we could do better.
## Compatibility
- [x] Write motion vectors for skinned meshes correctly
- [x] …
JMS55 updated
4 months ago
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As part of the EUMETSAT GTS to WIS2 migration for incoming data, there is a need to understand what topic the following aircraft reports will be available from.
GTS with bulletin headers like this…
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Dear author and other people who are interested,
I am interested in ML on compressed video recently, however, after trying few codes on this repo, I have the following concerns.
1. why the motio…
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In the `videobliinds_features` function, one of the features is given by the `temporal_dc_variation_feature_extraction` function. This feature is based on the motion_vectors computed with the `blockMo…
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I am seeing an issue specific to the 2022 version of Application SpaceWarp. The left eye works perfectly, motion vectors get applied and motion is smooth, however in the right eye there is significant…
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I have dot (and other OF repos) exporting flow data as 32-bit EXR STMaps for use in visual effects.
https://www.linkedin.com/posts/ericlevy_my-little-optical-flow-project-is-coming-activity-7231701…
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hello, thanks to your contribution. I want to know how to extract encoding information from my own dataset.
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Hi,
I would like to know in which order are the actions and observations stored in the action_space and observation_space.
For example for the 2s3z scenario I see an action_space of lenght 11 and…
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Hey there,
Love the tool, use it a ton. I'm running into an issue with the latest wrinkle map update (at least I think it's related to that) - random it seems to have issues unless I toggle 'Motion…