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Need to do some research on how best to network a game like this.
I'm not very experienced with netcode, but I'm guessing we'll want to either build or use something that sits on top of UDP
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There is a commit upstream that introduces improvements to projectile delag, as shown in the commits below:
https://github.com/rdntcntrl/ratoa_gamecode/commit/1a683edaf974e30ed162718c45daaec576a13a4b…
ghost updated
11 months ago
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Actuellement le netcode est trop bourrin, il faudrait l’alléger et trouver comment avoir une connexion plus stable.
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Use
1. Netcode und Multiplayer-Framework auswählen
Für Unity gibt es verschiedene Netzwerk-Frameworks, die Multiplayer-Funktionen unterstützen. Einige beliebte Optionen sind:
Photon PUN …
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If we happen to write to a network variable at the same time as we're leaving the scene, we get a null ref exception
GameObjects (including networked ones) are being destroyed as we're leaving the sc…
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I am trying to use this extension on VS code on Mac with apple Silicon (M2)
As .netcode 3.1 is not supported for mac with silicon processor (needs arm based dotnet installer) i am unable to use the e…
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I am developing an online game using Netcode and addressales, but Netcode cannot load scenes from addressales, which will affect my game development to some extent.
For this reason, I searched the …
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If you have a feature request or issue regarding Ambient's networking (netcode), please post it here.
## Now
- [x] https://github.com/AmbientRun/Ambient/pull/660
- [x] https://github.com/AmbientR…
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Howdy! Just wanted to let you that the latest update of Lethal Company has unfortunately broken this mod. Not sure what's going on under the hood, but when you roll the dice, they no longer spin and y…
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Let's start the conversation. What do we need to send?