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I'm currently writing a game that uses lua as a scripting language for characters. While trying to do something I noticed that it isn't setting to values inside structs.
For my base actor class I …
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There is a known issue both with Vim and Neovim: if you write an endless loop inside `:lua` then it can’t be interrupted. The lua itself handles the problem by simply running the following
```C
st…
ZyX-I updated
6 months ago
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```csharp
using NLua;
using System;
using System.IO;
using System.Diagnostics;
using System.Windows.Forms;
using System.Linq;
using System.Text;
namespace Asbestos
{
internal class Pro…
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Downloaded the project and added the scripting symbols mentioned in the instruction . But i am still getting some compilation errors
Assets/NLua/GenerateEventAssembly/CodeGeneration.cs(441,32): err…
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Hello,
I have been trying to trigger an error in c# functions I registered to NLua. (The plan is to handle exceptions with pcall).
So far I tried to do it in two ways:
```
NLua.Lua lua = new N…
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When I run :luafile scripts/download_sumneko.lua
I get this error, is there something I am doing wrong because I don't fully comprehend the docs maybe (I am a noob into this)
Here the error I get.
…
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What is the difference between nlua and keralua? which library should we use in which situation?
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This is kinda a big one. Integrate a bunch of parsers and a LuaVM, and have buttons to trigger events. Should handle the same way that Dota would (but without the same interface, and without automatic…
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An engine will be needed for scripting e.g. quests and dialogs. Two decisions must be made:
- Which scripting language? Possible candidates are JavaScript, C# or F#.
- Which scripting engine to use?…
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I'm working with a Lua script that requires binary data be written/read in string form (the `io` functions are operating on binary files). I _cannot_ change this as I'm required to be backwards compat…
s5bug updated
3 months ago