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Based on Pac-Man Battle Royale, we have 3 types of Ghost movements:
Frightened - When the Pac-Man eats an energizer;
Scatter - When the game just starts and the ghosts are in the center of the sc…
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This hardware is developed for an iconic game called "Pac-Man", and the programming language for this hardware was set to an assembly (DASM) language. This was also a hardware developed by Namco, the …
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Audio (sfx & bgm) can be very delayed in some titles, even when the video is full speed on a high end machine. This can be upwards of 30 secs. in some cases.
Some examples:
Peggle has audio delays…
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# Defining some information
## Development / Project Manager roadmap
- [x] The size and shape of the maze
- [x] A final goal position
- [x] The static positions of 3 Ghosts in the scene (the …
chm10 updated
4 years ago
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# Game summary
- Game name: Ms. Pac-Man - Maze Madness
- Game version: USA (1.0)
# Daedalus X64 summary
- Version: 0.1 nightly (May 3, 2020)
# Issues
- Crash at ROM selection. Emulator…
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**Last Tested On**
[05/07/2019] - https://github.com/jpd002/Play-/commit/d065c3443ee4fbb2e40cc706eef6353dcb9cb12c
**Known Issues & Notes**
Most visual issues were fixed with the branch https://gi…
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I know this is a long shot but I'm trying to mess with the demo using an updated version of phaser. No error comes up but the game freezes as soon as pac man hit a wall.
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Currently, due to the single-threaded nature of JavaScript and heavy use of `$interval` service in the implementation, the game has become laggy, leading to a poor user experience. Another reason coul…
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Not sure if this is universal across MAME and FBNEO cores, but I do know FBNEO has the option to enable saving of highscores from games to a folder with the name of the game. pac-man.hi, joust.hi etc.…
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The game needs the number of lives the user has left to display above the upper wall of the maze, below the score, and aligned left. The number of lives should display as pac-man sprites in a row, one…