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> This BukkitRunnable can be moved to a separate class. All it does is change the blocks on the path so a player can see it visually. It was just used for debugging, and still is useful for debugging,…
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**Command:** python3 run.py
```py
pygame 2.1.2 (SDL 2.0.16, Python 3.9.2)
Hello from the pygame community. https://www.pygame.org/contribute.html
Traceback (most recent call last):
File "....…
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Currently, no error catching is done when calling the algorithm. This results in things like nothing happening when the user clicks "Go" when there is no path found.
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## Portfolio
I am a computer science student from a little country called Armenia.
I am interested in making interactive games/web applications about math/science/computer science.
Below you can …
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### Description
It is a pathfinding visualizer project which visualizes Dijkastra's Algorithm. I want to add this project because I was fascinated by pathfinding algorithms, and I wanted to visualize…
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Hey, @keshavsingh4522 I would like to contribute to the repo by adding a pathfinding visualizer across a maze using Python and Pygame. Please assign me
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Ya esta subido el Notebook y el ppt, los que no fueron recomiendo ver el video antes que el ppt para que no se confundan en el ejemplo de A*, intentare subirles una capsula hoy con lo mismo mejor expl…
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Right now, local path visualizer waits until the first run of main loop to show anything. This can take some time and won't show us what's going on in the first run. Would be best to allow it to show …
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- [x] Users can draw on the screen with their mouse
- [x] Access the pixels that are drawn in the computer program