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the github gist hasn't worked for a while now, neither is there an official or easy way to do it
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Suppose if I have an image with a transparent background and I want to detect collisions only when an object is colliding with the visual/colored part of the image. Is there a feature like that that a…
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May be support following icon theme as it supports so many different file extensions!
[PapirusDevelopmentTeam/papirus-icon-theme: Pixel perfect icon theme for Linux](https://github.com/PapirusDevel…
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#### Description
One very common problem of 2D games is the compatibility with pixel art, or art in general.
When it comes to showing pixel accurate art (i.e. 16x16, 32x32, 64x64 bit sprites) Hazel…
L4ZZA updated
2 years ago
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Hi, I noticed that when I scale a selected area, the pixels become weird, I think it become non "pixel perfect". Sometimes a few pixels simply disappear.
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На данный момент не соответствует принципу Pixel Perfect
![Image](https://user-images.githubusercontent.com/53266397/233003386-23b33d13-cf5d-4394-a28e-1f2a6f501d27.png)
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Like Enter the Gungeon for PC
Useful for pixel art games
![2018-01-11 23_19_01-enter the gungeon](https://user-images.githubusercontent.com/409170/34863762-f296288e-f725-11e7-90db-70dd258f5057.p…
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We need tests to cover Pixel Perfect functionality:
1. Add/Remove new layer
2. Changing opacity/position/scale/lock
3. Drag and drop
(should be implemented as three separate tests)
Honza
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**What steps will reproduce the problem?**
If you are using a UI that is scaled (i.e., Borderless Windowed), your WeakAuras may not be sized or placed in a way that lines up with actual pixels on…
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### Description
Multiple pixel-perfect-style rings. For example, can use one for hitbox and another to show the distance of ranged abilities. Bonus points for showing the number of enemies in ran…