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https://github.com/id-Software/Quake/blob/master/QW/client/pmove.c for reference
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Just kicking this idea around.. what if we took all 6 Quake1 DM levels and smooshed them together into a single, massive map? Minor amputations would probably have to be made to connect them (using th…
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Is there any type of documentation around?
Trying to setup some coffee break madness for my company. Would like to serve some midair, instagib and so on but there is a great void how to configure msd…
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Not sure yet if this is "bug" or "enhancement".
As noted by @Xylemon in a comment on https://github.com/SpiritQuaddicted/reQuiem/pull/48 , reQuiem's weapon viewmodel is riding kinda low, especially n…
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In main page in description how to build linux binary for Fedora, not enough one package in dependencies list, in build-linux.sh it's exist, "minizip-devel".
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QuakeWorld 4on4. the pinnacle of team play in fps. no doubt
But also, synonym to long wait times.
I have a suggestion.
today, there's /_forcestart_ command, only can be issued by admins.
usually…
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I have found some master servers:
**Quake 2**
- master.quakeservers.net:27900
**Quake 3**
- dctalk.no-ip.info:27950
- master0.excessiveplus.net:27950
- monster.idsoftware.com:27950
- master.quakeser…
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https://sourceforge.net/p/fteqw/tickets/75/
drzel1 wrote on 2020-01-19:
at least not in FortressOne mod
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I haven't been able to join any servers and when I put the correct ip in it says unable to make socket broadcast capable
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## Description
The values returned from polling RETRO_DEVICE_MOUSE are inconsistent :
- moving the mouse on windows+fullscreen+dinput is rougly 3 times faster than moving the mouse on linux+fulls…