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![screenshot_20170606133739](https://cloud.githubusercontent.com/assets/29229717/26829398/5de7bd66-4abd-11e7-8ae8-a15a10aefa92.png)
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Exemple: to have an array in the babylon options in 3ds in order to manually enter the range of different animations and put them inside the export (0-50: walk, 100-150: run)? This option would greatl…
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Hello,
The following scene is causing a crash everytime we export it.
The "Retina" mesh is causing the crash because of some settings / links in the Morpher Modifier I suppose.
Doing an export …
Gil-1 updated
6 years ago
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I'd like to suggest the deprecation (removal) of the [Blender, 3DS Max and Maya](https://github.com/mrdoob/three.js/tree/dev/utils/exporters) JSON exporters for two reasons:
- The exporters are not…
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Hello,
I try to deploy Maya Exporter for Maya 2018 and 3DSMax exporter for 3DS 2017...
I've got error with these 2 plugins.
Error in Maya :
// Error: file: C:/Program Files/Autodesk/Maya2018/sc…
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##### Description of the problem
Hi,
We use a FBX-file with animations and we added now couple of animations for cables which use bones. The animations with bones are messed up and the positions of …
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I'm using retopoflow to retopologise complex folds out of marvelous designer.
Everything is fine while working on the front side of an object, However once rotating to the back and looking through th…
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Hello :)
I think it will be very useful if we will be able to export [3dsmax hair & fur modifer](https://knowledge.autodesk.com/support/3ds-max/learn-explore/caas/CloudHelp/cloudhelp/2016/ENU/3DSMax/…
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## edit: now: http://nortikin.github.io/sverchok/
As we now have a growing collection of nicely formatted documentation, it's time (I think) to put the Sverchok site in the spotlight too and conside…
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I'm following the instructions here: [https://doc.babylonjs.com/resources/3dsmax](https://doc.babylonjs.com/resources/3dsmax)
Using the latest 0.36.0 zip:
I unblocked all the 2018 dll files and co…