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Hello. I am suggesting that we could split hidden variable **root** based on element type like:
**root.players, root.vehicles, root.markers, root.peds**, etc. This would work on all element types.
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v3lik updated
5 years ago
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(It’s a new feature to the existing Fake Death/Crashes)
**Duration**
- [ ] Long
- [ ] Short
- [x]No duration
**Effect Description**
Fake Death/Crashes are unbelievable to some players, which l…
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Alternate title: The Great Depression
Can be short or long depending on exact chance to trigger, but should probably be short.
The effect causes all nearby pedestrians, the player and his cohort…
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Likely a rookie error, but is it possible to have multiple lines on a line chart?
Sample app [here](http://s3-ap-southeast-2.amazonaws.com/languagesofaustralia.com/SimonJacksonFiles/cedar_hub8.html…
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First of all, great library. I think it is the first reasonable looking Golang data structure library that I have seen, as most of the stuff that drowns in locks or is functional is either really inef…
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I have a suggestion for the mod that could make it more interesting.
When playing with the mod on stream with voting enabled it can sometimes prompt effects that would do nothing interesting in the c…
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![image](https://github.com/Parik27/DragonFF/assets/123397873/a5cd972f-9da0-4816-8e3c-87a5d3e4b63f)
How does the brightness setting affect the collision exactly?
There is no mention of it on the…
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**Duration (choose one and replace the corresponding "[ ]" with "[X]")**
- [ ] Long
- [X] Short
- [ ] No duration
**Effect Description**
Player is tasked to stand still at regular intervals, an…
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**Describe the bug**
setElementHealth inside onClientPedDamage can cause crash.
**To Reproduce**
```lua
function handleDamage(attacker,weapon,bodypart,loss)
setElementHealth(source,1)
end
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* [x] Global 01: Target Achievement @erinschelar
* [x] OU.01: Percent Achievement @erinschelar
* [x] OU.02: Agency Contribution @erinschelar
* [x] OU.03: Quarterly Trends @erinschelar
* [x]…