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**What can't you do?**
Use gltf in ModelDoc
**How would you like it to work?**
Accepted gltf model format
**What have you tried?**
Importing it
**Additional context**
It can possibly be used to sto…
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Hello,
I am developing a game that uses collada files. I want to use the OpenCOLLADA exporter, but it's very different from the default Maya dae_fbx tutorial I've been using.
I have two main …
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I have a series of animations in different files that I apply on a model in Three.js. When I convert an animation to glb, the animation gets displaced towards down:
https://user-images.githubuserco…
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Hi, I am a newbie in C++ and everything...
Could I use this library to serialize my class with some complex data like :
```
struct BoneNode
{
std::string name;
glm::mat4 transMa…
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Hello! I'm trying to render a FBX file on Android but am running into an error. It renders an OBJ file fine on Android and the OBJ and FBX fine on iOS. I think the issue is related to #85 and #93 . Sa…
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Hello,
I noticed the data used in this project is pre-processed and the processed version is released together with the original data (in fbx format). Here you also mentioned why we need to do the…
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**Describe the bug**
The editor crashed in SceneAPI on exit game mode with the callstack. It looks like the manifest object is a MaterialRule, likely for updating the display of the FBX settings i…
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Let's improve #136.
to get you an idea, let me show you the error I am having now:
```
C:\Users\ASUS\Documents\Kolmotemp\Apps>FBX2glTF-windows-x64.exe "C:\Users\ASUS\Documents\starring codes\Unit…
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This issue is to remake Webaverse avatar FBX animations to blend nicely.
Animations are currently ripped from Mixamo and stored here: https://github.com/webaverse/assets/tree/master/animations
These…
avaer updated
2 years ago
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**Describe the bug**
I'm exporting a mesh from Unity3d as GLB to bring it into UE but due to ACCESSOR_MIN_MISMATCH, UE is not able to load the mesh and it crashes.
![image](https://github.com/attene…