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**Client/server version**
#4.0-rc4
**Current behavior**
drawScaleformMovie3dSolid & drawScaleformMovie3d native is not working. No error message, it simply doesn't work. On branch release the scr…
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"`CREATE_STAT_WALL`" needs a 'bgColourId' and 'sfxId' as input.
Combined with "`ADD_BACKGROUND_TO_WALL`"'s 'alpha' input should give the background of the scaleform, but it doesn't work.
I tried…
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Hey there! I can call missionQuit only one time. When I try to do a second time, I only hear the sounds, but it doesn't appear
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Frostfall > Armour & Clothing
Select 'Type'
Opens a menu window where you should be able to select an armour slot and modify Frostfall warmth and coverage values.
One quadrant on either joystick …
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For example, for `BlipSprite.Waypoint` it should return `BLIP_WAYPOINT`.
The scaleform `minimap.gfx` contains the list of blip icon names in `com.rockstargames.gtav.constants.Blips.getListOfBlips`.
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It seems that a small Skyrim update that happened after the AE update caused this mod to not work anymore for me. Press F11 and no menu. Anyone else? Thanks!
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We previously had rescaling incorporated into the frontend as part of the scale-detection module. The user had a checkbox for "rescale automatically" or "manually rescale." If the manual option was se…
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Scaleform request and build functions should run outside of the draw loop. `showHeist` function already does that.
Potential issues: might not be possible for countdown scaleform
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Ram usage increased steadily throughout the game, eventually using up about 6.5gb.
Edit: added dxdiag for specs
[DxDiag.txt](https://github.com/ValveSoftware/Dota-2-Vulkan/files/279113/DxDiag.txt)
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**Is your feature request related to a problem? Please describe.**
Webms look great on Panorama but can be a resource hog due to decoding on the CPU.
**Describe the solution you'd like**
Add a co…
tsa96 updated
3 years ago