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Hello!
I was wondering what would be the fastest way to check if the geometry is colliding/contained in a box/geometry?
Right now I was doing it with this function that seems to work only with t…
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When building a project that has three-mesh-bvh as a dependency, I'm suddenly getting the error:
```
./node_modules/three-mesh-bvh/src/index.js
Cannot find module: './utils/TriangleUtilities.js'.…
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[three-mesh-bvh](https://github.com/gkjohnson/three-mesh-bvh) sometimes throws error 'TypeError: Cannot read properties of undefined (reading 'count')' when using geometry subsets. This is reproducibl…
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Hi,
I am working on a render engine that needs to compute **all** the line intersections between two geometries' faces.
Looking from the code, the bvhcast function seems to be the perfect match. I…
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Hi, and thanks again for this library. I see there are a few changes to the newest version, so maybe there is something I need to change in my usage, otherwise I think there is a bug.
Below are tw…
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- How should serialize / deserialize be used?
- How should they be used if trying to reuse the same BVH across workers using shared array buffers
- What's the most common / what should be the most p…
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latest version 0.5
https://github.com/gkjohnson/three-mesh-bvh/commit/c0889c55b9ca11da1601b815f257efd3d09c6124
![image](https://user-images.githubusercontent.com/2223602/139062559-16df8571-667a-…
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Hello, I have trouble running your raycasting with OrthographicCamera. Im using https://github.com/spite/THREE.MeshLine - basically wrapper for BufferGeometry with shader - up to 10-20k of them merged…
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The renderer currently fails silently if given the following types of input geometry:
- non-indexed (or mixed index and non-indexed?)
- interleaved attributes
- mixed component types (e.g. some p…