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Hi all:
Not sure if I'm doing things wrong here; I have a virtualenv for a project that is being shared in the git repo in order to make it easy for me to transfer my work around workstations (at lea…
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Hello i was wondering if somone can help me open a .WAD file in a PlayStation2 game Called Kinetica also i need to convert what ever is inside it to work in AutoDesk Maya or 3ds Max any version i woul…
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DLL failed to initialize.
Error code:1114 - A dynamic library (DLL) initialization routine failed.
Steps taken:
1. Installed fresh 3D Studio Max 9 + SP 2
2. Started the program and quit it without a…
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```
What steps will reproduce the problem?
1. Export MAX file with visibility animation in it
What is the expected output? What do you see instead?
animation node, channel node in it, target="daeid/v…
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```
What steps will reproduce the problem?
1. Load up Daz studio V3 and max 2009.
2. Install opencollada plugin v 1.2.3 (32 or 64 bit gets same results)
3. load DAZ content such as Victoria 4, Aiko 4 …
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An FBX file with animation (converted to Collada format using Autodesk FBX converter) imports into Godot with part of the geometry missing.
The FBX converter used:
![colladageometry-04](https://cloud.…
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Since v2.0, title_from works incorrectly with magnet links when extracting links from html pages
### Expected behaviour:
title_from should produce a valid title for magnet links as it did with previo…
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A single SOP that could provide multiple "extra" geometric primitives of various shapes in the style of the much respected 3dsmax application.
along these lines: http://docs.autodesk.com/3DSMAX/15/EN…
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![redundant gui elements](https://cloud.githubusercontent.com/assets/4364139/11435655/434d3ca2-94f6-11e5-905a-97ca69495caf.png)
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```
What steps will reproduce the problem?
1. Export MAX file with visibility animation in it
What is the expected output? What do you see instead?
animation node, channel node in it, target="daeid/v…