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We're coming close to the 0.1 milestone deadline, and while we don't quite have everything in place yet, I would like to go ahead and get the ball rolling on what we want to aim for in 0.2.
That be…
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I'm currently working on building out a generalized Pathfinding Library for MGE, so I figured I would get this opened up for discussion on various types of pathfinding and to allow us a centralized lo…
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The fuzzy matching algorithm I implemented performs poorly for candidates that are long (or mabye have many CamelCaseHumps?)
```
scala> (x: thisIsAReallyLongMethodNameWithManyManyManyManyChunks) =…
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Have been using godot's built-in navigation so far, which works, but I think we can refine some details. Specifically, the way a player chooses where to stand when going over to talk to an npc -- curr…
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Okay, lets get to a real hot topic. Water simulation? How would I proceed? And, how do I generate just a simple ocean? I think I need to drop my project because this is all stuff I'm not aware of :cry…
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How would one go about implementing a directional condition on a path?
Take for example a ledge you can jump off: jumping of the ledge would be a valid path but the other way around would be invalid…
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Update the current landing page video (from March 2015!) with a new demo reel video featuring all the latest and greatest Atomic technology.
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I would like to point out an important concept, I think PP should be strongly focused on. The concept is focused on obvious and careful separation of the simulation and the presentation to facilitate …
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Just noticed something quite odd when building my first floor, that the worker can travel on spots with no floor. This seems odd. I would suggest permitting it, but have it be slower. It'd be great to…
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``` nim
import base64
var file = readFile("foo.json")
echo encode(file).decode()
```
foo.json:
```
[
{
"name": "argument_parser",
"url": "git://github.com/gradha/argument_parser/",
"m…
dom96 updated
8 years ago