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## Bug report
- AirSim Version/#commit: https://github.com/microsoft/AirSim/commit/d3e4185d615acbe93b1c46c55f90e53b5e1061a5
- UE/Unity version: https://github.com/EpicGames/UnrealEngi…
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Hey all! Amazing work done here, honestly!!! I've been looking for a good starting place to write a rust game in SDL2 for my Android phone and I've found it :)
That being said -- I was able to get …
trezm updated
6 years ago
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I've compiled the executable and made a macOS app bundle, which works great.
(I had to change an include from `` to just `` in `src/platform_sdl.c` in order to get it to compile)
Everything is w…
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Hello Steam'ies,
**1.** There are games, that - sadly - doesn't support handling controllers via Steam Input (at least, if using Proton).
Example of such game: "EA Star Wars: Battlefront II" (1237…
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@ivanperez-keera which SDL bindings are the best to work with for us?
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SDL 2 will no see further development.
https://discourse.libsdl.org/t/sdl-3-0/40374
So when SDL 3 gets released and is widely available, we should switch to it.
https://github.com/libsdl-org/SDL…
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### Expected behavior?
Game runs fine and stable
### Actual behavior?
Speed out of sync.
### Steps to reproduce the problem
Start the game, right in the beginning it's visible that the game's spe…
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**Environment:**
You can get some of this info from the text that pops up in the console when you run a pygame program.
- **Operating system** (e.g. Windows, Linux(Debian), Linux(Ubuntu), Mac): …
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L'utilisation de sdl_mixer laisse à désirer puisque cela fait une erreur de segmentation !
De plus quand cela n'en fait pas, il est mono-canal : pas deux sons en même temps, alors que c'est le princip…