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```
Can you possibly port or show an example of the pathing code to use in say
teh test client or non cog related openmv project?
```
Original issue reported on code.google.com by `Xot...@gmail.com` …
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General:
-Allow upgrades to be enabled/disabled individually
-Improve the way the 2D HUD handling works.
Block Tracker:
-Merge the inventories of double chests to be seen as one inventory.
-Add block…
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Hello!
Love the project, bravo!
I was wondering if there are any example games / boilerplate for seeing this plugin in action / something to kickstart my own game prototype?
I'm new to phaser bu…
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```
Can you possibly port or show an example of the pathing code to use in say
teh test client or non cog related openmv project?
```
Original issue reported on code.google.com by `Xot...@gmail.com` …
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Compilation fails with this message:
> In file included from scene\2d\navigation_polygon.cpp:3:0:
> core\math/triangulator.h:25:16: fatal error: list: No such file or directory
> #include ``
> …
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As it is stated in http://devmaster.net/devdb/engines/godot godot engine supports 2D pathfinding and I think if devs read that, at some extent they count on it.
When you put hands on it, you see a di…
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```
Can you possibly port or show an example of the pathing code to use in say
teh test client or non cog related openmv project?
```
Original issue reported on code.google.com by `Xot...@gmail.com` …
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As a user, I want to be able to explore a map[SP: 13]
[Priority: 1]
[Risk: High]
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Please document the game engine source code to easy the hacking of it and improvement of performance.
The game need and better 2d sprite rendering engine written in Mono/C# and better voxel renderin…
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