-
```
What steps will reproduce the problem?
1. Load up Daz studio V3 and max 2009.
2. Install opencollada plugin v 1.2.3 (32 or 64 bit gets same results)
3. load DAZ content such as Victoria 4, Aiko 4 …
-
```
What steps will reproduce the problem?
1. Fresh Windows 7 Install
2. Fresh Max 2008 Install
3. Install latest build
4. Copy C:\max10_x64 to Max root
What is the expected output? What do you see i…
-
```
What steps will reproduce the problem?
1. Load the file from Issue 17
2. Get the geometry generated as osg::Group, save as file
3. Look at the file using some other software
What is the expected …
-
Hello,
***I have started porting my existing game engine from Xna to MonoGame recently. The process goes well and MonoGame looks very good but I have faced some issues. I will create 1 bug per issue.…
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I've done multiple tests and no matter what, retroarch lags when it's in full-screen, but not when it's in windowed mode. This is a big issue to me as I prefer to play games in full-screen in general.…
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I assume this was discussed at length, and, if so, we can just move on; I don't want to slow us down.
Both my implementation and @tparisi's use quaternions for rotation, which means that we have to c…
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Many math libraries have a EulerRotation class that stores x,y,z rotations along with an order. There are a number of useful functions for manipulating and converting between Euler angles that can al…
-
```
What steps will reproduce the problem?
1. Load the file from Issue 17
2. Get the geometry generated as osg::Group, save as file
3. Look at the file using some other software
What is the expected …
-
```
What steps will reproduce the problem?
1. Load the file from Issue 17
2. Get the geometry generated as osg::Group, save as file
3. Look at the file using some other software
What is the expected …
-
```
Seen in Max 2011 and 2009 x64
On startup the pointcache plugin is giving multiple duplicate class-id warnings
(for different classes in the plugin. Point Cache, Particle Cache etc)
```
Original …